🎮 First Devlog – My First Game is Live!


I'm so happy to finally release my very first game!
This project started as a Godot learning tutorial. But instead of strictly following the tutorial step by step, I thought, 'Why not try making my own game instead?' And just like that, the story began.
At first, I was ambitious and tried to add as many features as I could — achievements, dialogue, AI enemies, and more. But eventually, I realized I was procrastinating on actually releasing the game. So I made the decision to publish it in its current state and collect feedback instead.
And honestly? That was the right call.
Since releasing it, I’ve already received some helpful feedback and discovered bugs I hadn’t noticed before. One particularly interesting thing I learned: the difference between the web version and the standalone .exe
version — for example, pressing “Quit” on the web version would completely freeze the game, since HTML doesn’t support quitting like desktop apps do!
So here I am, writing my first devlog.
Thanks tremendously to everyone who provided suggestions — and I hope you had at least a little fun playing the game 😊
🛠️ Bug Fixes in This Update:
-
Fixed a bug where pressing
Esc
twice during the intro dialogue would cause props to reset and the timer to start automatically. -
Fixed the issue where you could only press
Space
orEnter
to continue the intro dialogue. Now you can left-click or simply press “Skip” at the upper right corner! -
Fixed the bug where clicking “Quit” would crash or freeze the game.
🧪 Notes on Item Drop Position (Still an Open Problem!)
Some players mentioned that sometimes items drop too close to the edge of the screen, making them hard (or even impossible) to collect.
I’ve already adjusted the drop spawn area slightly toward the center to reduce the chances of this happening. However, here’s how the system works:
Items have a chance to drop when a slime is defeated.
So, if a slime is killed near the far left side of the screen, and it drops an item there — well, that’s where it spawns!
I’ve considered adding position checks to prevent edge spawns, but doing so would slightly reduce the overall item drop rate, which could make the game harder. For now, I’ve decided to leave it as-is. After all, this makes the game a bit more challenging and strategic, right? 😅I’m still thinking about better solutions, though. If you have any ideas, feel free to share!
If you've played it, I'd love to hear your feedback or suggestions — every comment helps me grow as a developer.
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