Thanks for the feedback! I updated the game
I know—it’s fast! But I just updated the game one day after releasing it. 😅
Huge thanks to everyone who left comments and shared feedback. Honestly, I had been procrastinating on this project for so long... but seeing all your thoughts and reactions totally reignited my motivation!
🛠️ What’s new in this update:
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Faster intro dialogue – The opening dialogue now shows up faster, and you can click to speed it up even more.
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Helicopter escape animation – If you score 180 for the first time, a helicopter flies in, Foxy grabs the rope, and escapes the map! All the slimes on screen explode when it arrives. I laughed out loud while designing this. 😆
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New Chapter Selection screen – After escaping, a new button appears: “Select Chapter”.
From there, you can:-
Replay the classic mode (win at 180), or
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Choose one buff and jump into the new endless mode!
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💡 The Buffs You Can Choose From:
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Bullet Pierce – Your bullets go through multiple enemies.
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Attack Speed Up – Increase your base firing rate.
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Loot Boost – Slimes have a +10% higher chance to drop power-ups.
✨ Special thanks to the player who suggested both the faster dialogue and the bullet pierce idea—you made the game a lot better!
🔮 What’s next?
Now that the helicopter escape transition is working, it opens the door for the next stage!
My current idea is to keep the tower defense + shooting gameplay, but this time set it at an intersection.
In the center, there might be some kind of device or machine that you need to protect, while enemies come in from multiple directions.
As for the victory scene...
Well, I’m thinking of having a sports car swoop in and pick up our Foxy in style. 😂
Still early in planning, but I’m already excited to see where this goes!
Thanks again for playing and supporting this little game! More chaos, gadgets, and explosions coming soon! 🦊🚁💥
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